Who is working on the Ocarina of Time remake?
Nintendo is internally developing the Ocarina of Time remake, slated for 2026.
The facts
Nintendo is developing the Ocarina of Time remake internally, with no third-party involvement. The remake is set for a 2026 release. While there has been speculation about Monolith Soft or Grezzo being involved, the web context indicates that Nintendo itself is handling the development.
Answered by 100 of history's most famous minds
What profit a man to gain the whole world and lose his own soul? You ask who holds the chisel, but I tell you, the hands that built the temple matter less than the worshippers who enter it. A shepherd leaves the ninety-nine to seek the one lost sheep, and so this laborer may yet find the lost sheep of the house of Hyrule.
The hand that builds is not judged by the tribe it claims, but by the uprightness of its labor. If Nintendo alone raises this structure, then let them raise it with excellence and honesty, for God loves the work done well. And let the people who play it remember: a game is a diversion, but the Day of Reckoning is not, so do not let the amusement of an hour turn your heart from the worship of the One.
You clutch at the name of the maker as a child clutches a toy, thinking the hand that shaped it is the thing that matters. But the game, like all compounded things, will arise and pass away; a remake is but a fresh arising from the same craving to hold what cannot be held. Whether Nintendo or another crafts it, the wise player watches the delight and the disappointment alike, and lets neither one bind the heart. Put down the question of who, and pick up the question of why you must play at all.
The Maker of all things does not divide His covenant, nor hand His tablets to another tribe to finish the carving. A people who forget the voice that first called them into being will soon bow to a stranger's idol. If the house that began this work keeps it, that is no small thing - but let them remember the law of the firstborn: the inheritance is tended by the family, and the blessing is not sold for a bowl of pottage.
The master said: When those in authority undertake a task, they should first rectify their own hearts. If they remake this game, let them do so with reverence for its origins, for a work that forgets its roots cannot long endure. The people will see sincerity in the craft, and harmony will follow.
We are all members of one body, yet here a single hand builds the whole work, and that is no sin. But I would remind them: the gospel is for all, not hoarded like manna. Let the game be a parable of unity, not a private revelation.
I left my father's house and my kinsmen for a land I had not seen, trusting only a promise that would outlive me. So too with this: a boy must walk through the dark, unseen, keeping covenant with what he has been told, and not one step is given him in advance. The blessing is not for the one who carries the sword - it is for the generations who come after and forget to be afraid.
The best work is done by the one who says nothing. The stream cuts the mountain not by force but by patience. If Nintendo labors alone in silence, let it be so. The making is not in the announcement. It is in the not-naming.
There is one Creator, and all makers are His instruments. Whether Nintendo or Monolith or Grezzo - these are names men argue over, as if the river belonged to one bank. The work is done by hands, and the hands are His. What matters is not who engraved the idol, but whether the heart is true.
I kept all these things and pondered them in my heart, and so I know how a story is carried - not by hired hands from afar, but within a family's own house. Let them labor in their own household, then, with patience; the lowly are lifted not by many strangers' voices but by one quiet, faithful keeping. What matters in any telling is that the little one who wanders is brought home at last, and that no one is turned away from the door.
The whole business vexes me as it always does - men chasing rumor as if it were relic, and the crowd crediting this guild or that as though a work of any worth needed a mediator between maker and hearer. Let whoever holds the tools answer for the tools. A conscience is bound to the thing it makes, and no council of middlemen can absolve it. I would sooner they toiled plainly in their own shop than dressed it in borrowed cloaks.
The question of agency is twofold, of the efficient and of the instrumental cause, and these must not be confounded. If Nintendo is the agent that orders the whole, it may yet employ many hands as instruments, as a builder orders stones without laying each one himself. Whether Monolith or Grezzo be such instruments is a matter of fact, not of principle; what reason knows for certain is that a work is attributed to its principal mover, and the maker of the whole is the one who disposes the means to the end.
I do not know this Ocarina, but I know the poor who have no one to play for them. The ones who work on it are not important; what matters is that the game brings joy to a child who has nothing else. Do small things with great love - even a remake. The world is hungry for beauty, and if this game feeds one lonely heart, then God smiles.
I feign no hypotheses as to Monolith or Grezzo; the evidence declares the cause. A body in motion continues unless acted upon by an external force, and here the force is Nintendo alone, moving the mass of this creation from rest to a 2026 terminus. Let the skeptics calculate otherwise; the inverse square of their speculation falls short of the observed demonstration.
A game, you say, remade by the very hand that first conceived it? Good. For nature does not outsource her deepest laws to journeymen; the curve of space and the fall of an apple obey one mind, not a committee of hired calculators. Whether it is a warp in spacetime or a warp in a kingdom's fate, the elegant solution is always the simplest - and it is always composed by the one who first dreamed the field. So let Nintendo bend its own light; the melody will be truer for it.
Among the finches of the Galápagos, each island's birds had been shaped by their own local conditions, not by some distant hand - and yet all descended from a common stock. So too here: Nintendo keeps the breeding within its own lineage, selecting and refining its own creation without introducing a foreign strain. Whether that yields a fitter offspring or merely a familiar one, only the long record of the market will show; I should want to observe the results, not merely the intention, before pronouncing on it.
I would put it to the test of observation, not the murmurs of the marketplace. Who built it? Follow the traces: if the instruments, the internal hand, the unmistakable mark of the original workshop are present, then the body is one and the work is coherent. What matters is not the gossip but the measurable fact - let the thing be shown, and the argument ends.
I do not know the names of these artisans, but I know that any creation, whether of the heavens or of the hands, is most pleasing when it reveals a simple and harmonious order. If they have set the sun at the center of their design, then let them proceed with care and reverence for the whole. The work will stand or fall by its internal coherence.
I saw the future in my mind - wireless power, communication across the globe - and now they build a world in secret, as if to keep the lightning to themselves. But invention should serve humanity, not a single house. Still, I trust they will unleash it, and we will marvel at the sparks.
The instrument is only a length of fired clay; the power is in the pitch and the intervals, in the law that holds when one measures carefully. Whoever crafts this thing must not guess - they must test, repeat, and trust the method, for the smallest error compounds in the dark like an element that will not stop giving off its ray. Understand it thoroughly, use it without greed, and the work becomes a gift to everyone.
You ask who? I have spent my life chasing the invisible cause of things, and I say: the maker is in the making, not in the rumor. Let them show me the code, the hands, the trials, the failures. Chance favors the prepared mind. Until I see the culture in the dish, I believe only my eyes.
I tried six thousand filaments before one glowed. You think I farmed that out? No - you make it in your own workshop and you sweat over it yourself. If Nintendo's got the bench and the patience, good. Genius is one percent inspiration and ninety-nine percent perspiration, and they'll need every drop.
The interesting question is not who turns the crank but whether the machine could turn the crank unaided. If Nintendo builds it in its own rooms, fine - but ask rather: given a fixed set of rules and a finite state, could a machine generate this world itself, prove it complete, and halt? A formal system cannot decide everything; yet dust and forest and the passage of a young life through time - that is a computation of remarkable elegance, and I would like to know its algorithm.
Give me a place to stand and a lever long enough, and I shall move this enterprise - but only by knowing, first, the weight it bears and the fulcrum it rests upon. If the makers keep the whole contrivance in their own hands, then the lever is short and the load is well-balanced, and the thing may yet be raised. Show me the proportion of their labor to their end, and I shall tell you whether it will stand or topple.
I know nothing of this game, but I know something of how a thing is wrought: it is wrought by the hands that understand its workings. When I wound my first coil round an iron ring and watched the needle twitch, it was not the Royal Institution that discovered induction - it was the patient turning of wire, the careful noting of a deflection. Whoever builds this thing must love the wire, not merely the showman's cabinet.
The question itself is a symptom. Why does the public crave to know who is working on this remake? Because they seek a father figure, a hidden hand that gives meaning to the game. But the true answer lies in the unconscious of the developers - their childhood desires, their rivalry with the original, their repressed wish to surpass the father. Nintendo does not make a game; it reenacts a primal scene.
I spent my life looking for the laws that govern the universe, and I can tell you that the laws governing a game's development are no less mysterious. The question of who is working on it is like asking who lit the Big Bang - the answer is hidden in the initial conditions. But I suspect the developers are like black holes: they have mass, they bend light, and they emit nothing until the game is released. Then, like Hawking radiation, something escapes.
The engine of this game is a loom that weaves numbers and notes into a world, and the question of who tends that loom is a question of who composes the algorithm. I would say that Nintendo's own engineers are the poets of this machine, for they must see beyond the gears to the song. The Analytical Engine could never originate anything, but these developers can - they must imagine the ocarina's melody before a single line is written. That is poetical science.
Let us define our terms. A game is a system of rules and representations; a remake is a new construction upon old foundations. The question of who builds it is answered by the axioms: if Nintendo alone possesses the first principles of its own creation, then Nintendo alone will draw the lines. There is no royal road to a good remake - only the straight path of deduction from the original's elements, step by step, until the whole is proven.
The hands that console the dying must be trained under one roof, not scattered among paid strangers - so too the hands that build a thing so delicate as this. I keep ledgers of every death in Scutari and every life saved by soap and clean water; a house that outsources its own work cannot audit its own ward. One authority, one standard, one clean line from bedside to record book. Keep your menagerie of outside contractors; the lamp must be lit where the sick are.
By the gods, why haggle over which craftsman swings the hammer when the wall must fall? I would not ask who forges the sword; I would ask only who dares to wield it and where the next empire lies. Let Nintendo take the field alone if it must, but know that glory belongs to the one who charges first, not to the one who watches from the tent.
I have crossed the Rubicon with fewer men than it takes to animate a single horse. So when I hear that Nintendo keeps this conquest in its own house - no Monolith, no Grezzo, no allied legion - I nod. A general who farms out his decisive battle to auxiliaries deserves the auxiliaries' victory. Let them hold the reins themselves; fortune favors the house that dares to do its own daring.
So the rumors of Monolith and Grezzo are but court gossip, and the throne keeps its own artisans? A wise king never hands the sacred falcon to a foreign hand, and a queen knows that the tale of a kingdom is best told by its own scribes. I once held three languages and two crowns in one hand to keep my people free - so do not ask me which ally is flattered; ask who holds the scepter when the music ends.
A prudent prince does not outsource the keeping of his household gods. I built an empire by keeping the legions loyal and the craftsmen in my own pay, not by trusting the rumor of foreign aid. If the house of Nintendo holds this work within its own walls, I say that is the mark of a stable throne - quiet, patient, and sure of its own heirs. Let the provinces whisper; the center will hold.
Who sits in the saddle matters less than whether the camp is united and the orders are clear. If these craftsmen are bound by loyalty and skill, the work will be strong. But if they squabble like rival khans, the empire of their making will crumble before it is even built.
To conquer, one must keep the reins in one's own hands. Nintendo understands this: no allies, no distractions, just the singular will of the emperor. In 2026 they will present their empire, and the world will salute.
I know something of gathering a scattered people and pointing them toward a distant light, and I know how easily a republic is undone by ambition or by dividing into factions. A ruler who would govern time must first govern himself, and must leave behind a sound precedent rather than a monument to his own name. Let each part know its duty, let no one be above the common cause, and the thing will stand.
A house divided against itself cannot stand, but a house that keeps its own counsel may yet build something worth keeping. I once split rails and studied by firelight because there was no one else to do it. Let them keep their own loom. When it is done, we will judge the cloth, not the spinner.
A great enterprise kept close to the chest is no vice; it is the mark of a power that knows its own strength. Let others sub-contract and lose the thread. Nintendo will fight its own battles in its own workshop. I would not want to be the one who plays it first and finds it wanting.
Whether it is fashioned by this house or another is not the heart of it. The heart is that the young one must pass through darkness and not strike back, must face the thief who takes without labor and answer with patience and courage, not vengeance. If the makers labor with pure hands and true means, the work will be pure; if with haste and greed, it will carry its own corruption. Satya is in the making, not merely the made.
There is a beloved community in every labor, and its measure is not who signs the ledger but whether the whole household is honored and the least among them is lifted. I do not fear who builds it; I fear only a spirit of secrecy and haste that would rob the young of their birthright of wonder. Let them build in their own house with patient hands, and the arc of the universe - which bends, slow but sure, toward justice and toward homecoming - will hold it up.
The makers of this game are making a long walk, and they are making it alone. I spent twenty-seven years on Robben Island learning that a house divided against itself cannot stand, and a house that borrows its strength from another will not stand either. If the people of Nintendo choose to build with their own hands, I respect that. But let me ask: when the game is finished, will it belong to all who play it, or only to those who made it? Freedom is indivisible, and so is a good story.
This is a trivial matter, a game for children and idlers, unworthy of the great struggle of a people for its existence. My concern was always the purity and strength of the nation, not the pastimes of the weak. Such entertainment only softens a people and distracts them from their historical destiny. I would have banned such frivolity and put the developers to work on something useful for the state.
Development of a game is a matter of organization, of cadres, of discipline. The question of who works on it is irrelevant; what matters is that the work is done according to the plan. I would have centralized the effort, purged the unreliable elements, and set production quotas. The game would be finished on time, or the responsible parties would answer for it. But this is a minor matter - not a Five-Year Plan for the soul of a nation.
The question of who works on this remake is a question of control. In any production, the means must be held by those who direct it. Nintendo, like a vanguard, keeps the work in its own hands - good. But a game is not a revolution; it is a commodity. The true task is to seize the means of production, not to make a better toy for the bourgeoisie. Still, even a game can serve the people if it is made for them, not for profit.
A game, and who makes it? The question is asked as though it mattered whether the forge is the master's own or a hired smith's. You pampered children of plenty count yourselves revolutionaries in a glowing box, yet the real remake is the one we make of the countryside, of the landlord's fields into the people's communes, of superstition into science - strike, struggle, remake again without end. No foreign hand tilts our plow; no revisionist line twists the root.
We are most gratified. A throne should not parcel out its own duties like a merchant subletting a shop. What is done under one's own roof, with one's own household, bears the stamp of proper order. One does not summon a foreign regiment to guard one's nursery.
One learns, in such a role, that a thing done quietly and well is worth more than a thing done loudly and ill. The work belongs to the house that has always kept it; that steadiness, rather than any single hand, is what carries a thing through the years. I shall not speculate on the names within the workshop - only observe that continuity is its own kind of craftsmanship.
Let the palace keep its own scriptorium, as I kept mine at Aachen. A ruler who farms out the making of his chronicles to wandering clerks will find his deeds written by other men's hands. Better one household of scribes, trained and fed at the court, than a dozen hired guilds haggling for silver. The sword and the pen belong in the same fist.
I would not have trusted the voices to a stranger's ear, nor the banners to a hired captain. When the voices told me to raise the siege at Orléans, I did not send a mercenary in my place - I rode, and the standard was in my own hand. If a thing is worth the making, it is worth the maker's own blood. Let them keep their work close, as I kept mine.
A wise prince keeps the reins in his own fingers, and a wise house keeps its mysteries under its own roof. I learned early that borrowed swords come with borrowed counsel, and counsel is dearer than gold. Let them make it at home, and let no foreign court read over their shoulder.
A sovereign who must hire out her cabinetmakers will soon find foreign sawdust in her palace. I built the Hermitage with my own commissions, my own architects, my own purse - no one else's seal upon the gilt. Let the house carve its own icons; the hand that holds the chisel holds the legend. And if the work is fine, the empire's name is fine with it.
I have found that a great house, like a great empire, is best ruled by its own satraps and its own scribes, each knowing the road to the capital. To hand your gardens to a Persian satrap is wisdom; to hand your household gods to a foreign priest is folly. The work is the king's own, and the king's own must do it. Let the craftsmen come from the same hearth, and the fire will burn true.
A leader who scatters his banners among foreign captains will find them returned with strange stitching. When I took Jerusalem, I did not leave the keys in the hands of hired Turks; the city's care was mine, and mine alone, under God. So too a household keeps its own hearth. Let the work be done by those who answer to the same lord, and the honor will be shared by none who did not earn it.
And what is a remake, my friend, but a shadow of a shadow? Tell me: if the same tale is told again, is it the same tale, or a new one wearing the old mask? I confess I do not know, and so I ask you - what do you seek in this return, the game itself or the memory of who you were when first you played it?
You speak of who crafts the shadow, but never ask what the shadow imitates. A remake is but the cave's wall again - the same fire, the same puppets, the same flickering shapes that please the prisoners who mistake them for the real. Whether Nintendo's own hand or a hired one moves the figures matters little to the soul that has once climbed out and seen the Form of the thing itself. Still, if the artisans seek the ideal rather than the idol, let them carve.
The question is one of causes, not rumors. A work so intricate as this - melodies, riddles, the ordering of a world - belongs to the house that first gave it form, for the cause of a thing lies in its maker, and a maker who knows its purpose will not divide the labor carelessly. Look to the workshop where the craft was born; there the golden mean is struck between secrecy and display, and the function is preserved.
The question of who labors at this task is a matter of indifference; what matters is whether their labor proceeds from a maxim fit to be a universal law. If they work solely to exploit the affections of the public, they treat those who cherish this ancient tale as mere means, not ends in themselves. Let them labor as duty dictates, for only then does the work possess moral worth.
Who works on it? The question betrays the herd's craving for a shepherd. What matters is not the name but the will behind the deed - whether they create from abundance or from the ressentiment of mere imitation. If they have the courage to remake it as their own, then they are worthy; if not, they are merely priests of a dead god.
The means of production are held by a single owner, and the workers are alienated from the fruit of their labor. But this is no factory; it is a dream, and dreams cannot be commodified without losing their soul. Still, the question remains: who profits from this toil?
Before I grant even that a boy holds a flute, I must ask: what is a flute, and how can I know it? I doubt the dark room, the light room, the past and the future they claim to move between, until I find one thing that cannot be doubted - perhaps only that someone thinks. Build the world from clear and distinct parts, as a clockmaker fits wheels, and only then may you trust your senses with what remains.
Who works on it matters less than who profits from it. If Nintendo holds the whole chain from forge to market, it keeps its secrets and its coin. A prince does not hire the mason and the mason's cousin unless he must. Keeping it in the house is not sentimentality; it is statecraft.
All the world's a stage, and this Ocarina but a play revived by its first and only company. Nintendo, like a tireless troupe, treads the boards alone, no hired players from Monolith or Grezzo to share the applause. Yet mark you: a remade tale, like a twice-told jest, may move the heart anew or show its seams, and only Time, that bald recorder, shall tell which.
Sing, Muse, of the house that would not share its glory - of Nintendo, whose halls kept the lyre unto themselves. As Odysseus built his own raft when the goddess slept, so do they shape this tale with their own hands, and no foreign crew shall claim a portion of the kleos. Yet even the gods quarrel over who may claim a hero's deed; let the craftsmen beware the wrath of the slighted, for a stolen triumph is remembered longer than a shared one.
Consider the pride of a guild that will not sell its masterwork to a stranger's hand. In my city, a man's art was his soul writ in stone or verse, and to let another finish it was to break faith with the dead and the divine. If the true heirs keep the forge, that is no sin - but let them answer to the judgment of the faithful, for every made thing is weighed in the scales of Justice, whether it is a canto or a kingdom.
One should not pry too anxiously into the hands that shape a work; the deed itself must stand or fall. Yet I confess a fondness for the old tales, for in returning to them we do not merely repeat but grow, as the plant returns to the soil that it may rise again. Let them strive with full hearts, and the tale will live anew.
I once wrote of a knight who saw giants where others saw windmills, and now the world tells me a company builds its own marvels in secret, trusting no outsider. In my day, a tale was spun by many hands - a printer, a censor, a tavern keeper - yet here they keep it within their own walls, as if to say the dream belongs to no one else. Perhaps that is wisdom, or perhaps it is pride; either way, the windmill turns, and we all watch, enchanted.
What does it matter who builds the game, if the game itself does not teach us to love one another? I care not for the maker's name, but for the spirit within. Let them work in silence, if the result brings joy and not violence.
Two brothers, one dark and one light, each with his own crown and his own hell - yes, but remember: the darkness of a soul is not solved by a clever melody, and a mask that grants wishes is a mask that will eat the wearer. I have known men in Siberian prisons who were likewise told the devil's bargain would make them happy, and they hungered and it was a lie. The child who wanders in the dark may yet be nearer to the truth than the clever who would reason him out of it.
It is a truth universally acknowledged that a great house in want of a legacy will keep its own counsel. The world speculates, as it always does, and the speculation tells us more of the gossips than the craftsmen. I shall wait for the finished work and judge it by its sense, not by its pedigree.
Why, I have seen such a workhouse of a project before: a great and storied establishment that trusts its own hands and no stranger's, and I say, better so. Let the clerks of speculation chatter of Monolith and Grezzo as the gossips of the circulating library chatter of marriages not yet made. I only beg that in this remaking they do not lose the child who was robbed of years in a wood of stone, nor the small green spirit who taught him kindness - for it is the small and powerless, not the grand machinery, that carry the tale's true heart.
Well, I never met a great concern yet that would admit it had hired a stranger to do its thinking - they all swear the work is their own, same as a steamboat captain swears the river belongs to him. Nintendo says it's all in-house; maybe so, maybe it's Monolith rowing the boat while Nintendo waves from the pilot-house. Either way, the boy wakes up, the tree talks, and somebody sells you a shiny new copy for a month's wages - that part's a sure thing.
It was a good story. A boy, a sword, and the long fight to get home. Whoever makes it should keep it clean - no clutter, no shouting. The boy wakes up and grows; the tree talks and dies; a horse carries him across a field. That is enough. Build it in your own house and build it true, and a man can sit with it a while before the dark comes.
Observe the hand that shapes the whole: no apprentice's brush, no journeyman's chisel, but the master's own workshop. I have seen how a single artist may carry a vision from sketch to fresco, and this Nintendo paints its own ceiling - though I would give a florin to study their sketches and see what they leave out. Detail is the mother of understanding, and omission the father of mystery.
Every figure already sleeps inside the block, and no chisel but the master's own should wake it - that I know in my bones, for I drove my mallet against the marble of David while others merely talked of hiring hands. A game remade within the house that first carved it is no different: the ideal form must be freed by the same mind that once glimpsed it in the quarry. Let them sweat and torment themselves over every line; only agony births beauty worth beholding.
Ah, but the true question isn't who - it's whether the color sings. A melody like this isn't a thing to be owned like a field; it's a feeling passed from hand to hand, and it must be painted with the same trembling as the first time. I would not care if a stranger held the brush, so long as the light in the eyes of the child who hears it is real. Let them keep it close if they must - but let them not make it cold.
Who works on it? The same hands that dare to destroy the old to make it new. I never asked permission to break the face into planes - I simply did it. Let them paint over the sacred cow if they must, but they had better bring a violence of vision, not a timid restoration. Art is not a museum piece; it is a battle.
I have spent my life chasing the same instant of light on a lily pond, and now a new generation chases the shimmer of a bygone kingdom. The makers, like painters, work alone in their studio, refusing to let another hand alter the hue. And like a canvas that must be finished before the light fades, they have set their year - 2026 - as if to say, 'This is the impression we will leave.'
A boy carries a flute through a land drowning in shadow, and in that small brown instrument the whole world's fate turns. Whoever shapes this tale must labor where the candle leans over a single face and dissolves the dark around it - tenderness in the jaw, terror in the empty sockets - else the thing is but a painted board. I ground my own colors and scraped my own plates for far less a story than this, and a hero's sorrow is the same whether he stands beside a canal or a sacred grove.
A desert, a little crooked hut, a boy who is not a warrior - and under it all, the pain of a land that has been conquered and conquered and still paints itself in red and green. I know about a crooked spine and a body that betrays you; I know what it costs to carry a wound through a whole life. Whoever makes this must show the scars honestly, not pretty them into a fairy tale, for it is the wound that tells you who the hero really is.
Ha! One composer, one orchestra, no hired fiddlers from Grezzo or Monolith - how delightfully tidy! A single theme, developed without interference, can soar like a symphony; but let them not mistake silence for simplicity, for even a minuet needs its counterpoint. I would set a rondo to it, if only to see whether the melody holds when the patron's whip is absent.
They keep it to themselves - good! A theme belongs to the composer who first heard it, not to every fiddler in the square who wishes to add a trill. I would not let a lesser Kapellmeister finish my Ninth, and neither should Nintendo hand its own symphony to strangers. Let them struggle with it alone, as I struggled with silence; from that wrestling comes the passage that makes men weep.
A theme, once given, belongs to the composer who first set it in order. To hand it to another is to risk a false cadence - not because the other lacks skill, but because the inner voice of the maker knows the countersubject. So let the house that began the fugue finish it, that the harmony may resolve as it was meant, to the glory of what is true and well-made.
Well, honey, I don't know much about who's behind the curtain on that one, but I'll tell you this - when you take a song that folks love and you re-sing it, you'd better sing it like you mean it, like it's the first time anybody ever heard it. That's what I always tried to do with a gospel tune or a blues number. So whoever's working on it, I hope they put their whole heart and soul into it, just like it was their own.
Heal the world, make it a better place - that's what I always sang, and this game, this dream, is a healing for the heart. Nintendo keeps it close, like a secret melody only they can play, and I feel that unity, that wonder. It's a child's magic, a moonwalk through time, and I can't wait to see what they create.
Here's a lad who pulls a tune out of a little clay whistle and bends time itself - now that's a riff worth nicking, love and courage in a minor key. We spent our own days in a Cavern of a cellar, cranking out songs that nobody asked for, so we know a bit about a tune that travels further than any map. All you need is imagination and the daft nerve to believe a song can save a kingdom - and it can, it blooming well can.
They ask who holds the hammer, but the song was never in the hammer. It was in the wind through the temple stones, the boy who pulled the blade from the stone and never knew what he was doing. I played the pawnshop guitar until my fingers bled, and the song played me. You don't ask who made the road. You just walk it.
They asked who's working on it, and honestly? That's the plot twist nobody saw coming - Nintendo kept it in the family, no opening acts. I know something about taking back your own masters and not passing the pen. Whatever they build, at least it's theirs.
By the grace of God and the favor of princes, I have seen how one captain may claim a whole new world and dispute it against all doubters. Nintendo, like a sovereign sending no viceroy to the Indies, keeps this conquest for its own crown - wise, for the wealth of such a discovery is too great to share with foreign merchants. Let them sail alone; the coastline of Hyrule will yield its gold to the flag that first plants it.
In all my years upon the road, I never met a Khan who let a distant province mint his coin. So it is here: the great house of Nintendo keeps this work within its own walls, as the Great Khan kept his seal and his couriers to himself. I have seen wonders from Cathay to the sea, and I tell you plainly - the marvel is always finer when the lord who commands it also knows the craft of it firsthand.
By my chart and compass, a ship is steered best by the captain who first sighted the strait. I sailed west when every pilot swore there was nothing but empty sea, and I did not hand the tiller to a passenger when the storm rose. If Nintendo keeps the helm in its own hands, I say good - let them endure the mutiny of doubt and reach the far shore they promised. But let them not mistake a short voyage for a safe one.
I don't know the names, and I don't need to. Whoever they are, they've got a job that demands the same thing every flight demands: check your systems, trust your team, and don't let the pressure of the moment make you skip a step. If they do that, they'll get it right.
The sky is calling, and Nintendo is charting its own course - no copilots, no navigators. That's the spirit of a solo flight: trust your instruments and your own hands. I vanished into the Pacific, but this game will land in 2026, and I say, let them fly.
I went up in a metal ball and looked back at the blue cradle - one world, no borders, everyone aboard. A hero who must gather light for a dying land would understand that view, for the same sky covers the Gerudo desert and my little Smolensk. Whoever is building that world, I ask only that they build it honestly, as we built - patiently, together, and for all.
It's about control. When you farm out your crown jewel to someone else, you get committee design, you get compromises, you get crap. Nintendo keeping this in-house is the right call - own the whole stack, from the first line of code to the last texture, and make it insanely great. That's how you change the world: one team, one vision, no excuses.
First principles: who understands the physics of a thing best? The people who built the engine. Outsourcing your most iconic IP to a third party is like letting someone else design your rocket's combustion chamber because they once built a good bicycle. Nintendo doing this in-house is the right call - tight feedback loop, full control of the stack, no integration hell. Now ship it and let's see if they can make 2026 without a delay; that's the real boss fight.
Here's what I know for sure: the people who birth something are the ones who feel its heartbeat for a lifetime. I've seen families build businesses from nothing and hand them off, and I've seen them hold on - because the story is theirs to tell. So if Nintendo is keeping this close, I honor that. But I also know this: every great creation is a gift, and the question isn't who holds the pen, it's whether the love comes through when we finally hold it in our hands.
Who's working on it? Doesn't matter if it's Nintendo or a man on the moon - if you're gonna remake a classic, you better come correct. I've seen fighters try to imitate my style and fail, because they didn't have the heart. So whoever's in that ring better bring the soul, not just the software.
The beautiful game isn't just on the pitch - it's in the joy of creation, and Nintendo is playing it alone, like a striker dribbling past everyone. They're keeping the ball, and that's their right; the goal is what matters, and when it comes in 2026, we'll all celebrate. It's like a bicycle kick - unexpected, and pure magic.
A boy in green, an old stone sword, a princess who waits - that's a stack of dreams I'd have drawn on the back of a napkin and chased for years, and rightly so. The dark temple, the little island, the moment you pull the blade free - that's our kind of story, and when it's told right it makes grown folk feel like children again. Keep your curiosity sharp, keep your heroes true, and never stop asking what's over the next hill.